CoreEd1
The app

Stemrace, the math facts racing game

Students race live against classmates and a 1-minute clock, answering math facts quickly and accurately to reach the finish line. Math becomes fun, and easy.

Manolo holds the trophy on the Stemrace podium while Luna, Xoco, Mochi and Zumi celebrate
How it works

Answer 42 facts with 95% accuracy in 1 minute

Adding only a few new facts per level is what makes the program so effective, and so motivating.

levels on the way to the ultimate prize: math fact fluency
87levels on the way to the ultimate prize: math fact fluency
math facts per level
42math facts per level
accuracy needed to pass a level
95%accuracy needed to pass a level
on the clock: fast, focused and fun
1 minon the clock: fast, focused and fun
Choose your racer

Five friends who make math an adventure

Every student picks a racer and upgrades it with the coins they earn by answering correctly.

  • Manolo the hippo wearing a racing helmet

    Manolo

    The heart of the team

  • Luna the unicorn wearing a racing helmet

    Luna

    The artist

  • Mochi the panda wearing a racing helmet

    Mochi

    The thinker

  • Xoco the moose wearing a racing helmet

    Xoco

    The strategist

  • Zumi the dragon wearing a racing helmet

    Zumi

    The explorer

Every level is an adventure

From the supermarket to the magic book

Each level takes students somewhere new, with the same five friends cheering them on.

  • Stemrace level cover: The supermarketThe supermarket
  • Stemrace level cover: The museumThe museum
  • Stemrace level cover: Around townAround town
  • Stemrace level cover: The holiday mallThe holiday mall
  • Stemrace level cover: Back to schoolBack to school
  • Stemrace level cover: The magic bookThe magic book
Innovative · Research-based · Data-driven

Built on years of classroom pedagogy

  • A proprietary, research-based algorithm: students learn just 3–5 new facts per level
  • Game-based learning that sparks curiosity and keeps students engaged
  • Simple, friendly, safe and non-violent gameplay in a colorful world
  • Builds confidence, leadership and computational thinking

5 minutes a day, for enrichment or intervention

  • Do Now

    Open the math lesson with a quick race.

  • Math center

    An independent or small-group station.

  • Welcome activity

    A fun way to start the school day.

  • Anytime, anywhere

    At school or at home, on any device.

Data matters

Real-time data on every student

24 data points reported in real time, so teachers and leaders see exactly where every student is and how fast they are growing. They include:

  • Current level
  • Time on current level
  • Total time playing
  • Number of times played
  • Operations mastered
  • Levels mastered
  • Student ranking
  • On-track performance rating
  • Best session
  • Worst session
  • Total answered correct
  • Total answered incorrect
  • Percent answered correct
  • Sessions to pass each level
  • Time to master each level
  • Time to master each operation
  • Time to graduate
  • Average time to master a level
  • Average time to master an operation
  • Total number of users
Whole child development

More than math

STEM education builds critical thinking, problem solving, evidence-based reasoning, design and inference. It also grows the habits students need for life: perseverance, adaptability, cooperation, organization and responsibility.

Stemrace licenses

A strategic plan for your school or district

  • Ongoing training and support
  • Digital and hands-on resources
  • Data analysis
  • Teacher licenses
  • 24 data points in real time
Request pricing

Bring Stemrace to your school or district

A strategic plan differentiated to meet the unique needs of your school: professional development, hands-on resources, data analysis and teacher licenses.